Gentlemen Geeks

Gentlemen Geeks This is our page for our local gaming activities. More to come! Wargaming, roleplaying games, painting, modeling,

Revamp of some of the original Mordheim terrain we used to play with back in 1999
06/10/2026

Revamp of some of the original Mordheim terrain we used to play with back in 1999

John Blanche's art was absolutely seminal in shaping my image of what "grimdark" is and still how I picture 40k lore in ...
06/03/2026

John Blanche's art was absolutely seminal in shaping my image of what "grimdark" is and still how I picture 40k lore in my head. His iconic images in the 2nd ed rulebook are what first pulled me into the game and quite honestly kept me interested in later years when the rules themselves left me cold. I picked up some of his Morderin models a while back and just recently went all in on En Guard, which I know was a passion project of his. The man may be gone, but his art and influence are here to stay for all time, and I'll be fondly thumbing thru some of my old GW books and smiling at his distinctive and stunning work (you know you're doing something absolutely right when you have an actual art style named after you - Blanchitsu). I was never fortunate enough to be able to meet or speak with him in person, though we somehow ended up FB friends and back when he was more of an active presence online we had an interaction or two, where I managed to not completely embarrass myself by being a *total* gibbering idiot fanboy (or he was being very gracious in not pointing it out, at least). He painted the skin on fictional worlds and gave them breath and life and made us ache to see images of places we'd never really want to go but loved to see.

Godspeed, sir.

For the upcoming En Guard game - rumors are the rules will include the ability to create custom duelists, so I threw thi...
05/25/2026

For the upcoming En Guard game - rumors are the rules will include the ability to create custom duelists, so I threw this chap together (I *really* enjoy painting at the 54mm scale). Enjoy!

Wilhelm "Der Rote Brüller"
Few who first lay eyes upon Wilhelm recognize him as a duelist of consequence. They see a broad-shouldered brute of a creature with a grim simian face and clad in tattered human finery. They see a beast dressed in a man's coat, and their dismissal costs them dearly.
Wilhelm was born in the verdant, cathedral-canopied jungles of Chol, where the great apes do not merely roam but rule in their fashion, waging territorial wars of tremendous violence along the high ridges and misty valleys that no cartographer has yet dared map. It was there that the crafty ape who would be known as Wilhelm first learned the language of the blade, though at the time it was spoken in tooth and bone and the shriek of the savage curtain of the jungle. He was already a fighter of terrible reputation among his kind when the hunters came carrying nets, tranquilizer darts, and the stink of profit.
He awoke aboard the Vergoldete Bühne, the infamous roving carnival ship forever adrift upon the Eight Seas, moving from port to port like a plague of entertainment. Here, to the jeering delight of dock crowds and drunkards, the proprietors of the Bühne had him perform feats of strength and rowdy brawls with other unfortunate creatures like himself. But the ringmaster was a man of both cunning and vision; he saw the ape's natural instinct for violence and placed a sword in his hand.
It was meant as spectacle, but it became something else entirely.
Wilhelm took to the blade with a savant's ferocity, studying every swordsman who came aboard to be humiliated in staged duels, absorbing their footwork, their feints, the cruel riddle of steel. He fights one handed, an affectation born of the jungle where the other arm was needed to grip and seize. His style is brutal and balletic in equal measure: explosive lunges that cover impossible ground, sudden retreats into a low ape's crouch, and a single devastating riposte they have come to call der Rote Streich, “the Red Stroke,” which ended more lives on the Bühne than the hungry sea itself.
In time, the Vergoldete Bühne made berth in the port of Therae for the Season of Duels, and Wilhelm knew his time for freedom was at hand. One picked lock, three bloodied guards, and a four story drop into the harbor later, Wilhelm was free.
He has not left.
The city suits him. In Chol, he was a warrior without an arena worthy of his gifts. On the Bühne he was a spectacle without dignity. In Therae, at last he is recognized for what he truly is: a duelist of the highest caliber. That he is also a chimpanzee is a matter of some debate among the council scribes, who have found no clause in the Code of Swords that explicitly forbids it. He fights under no patron lord, owes fealty to no faction. He has made a den for himself in the rafters of a disused chandler's warehouse in the Tallow District, where he sleeps among ropes and hanging lanterns and sharpens his sword by the light of a guttering candle. The Vergoldete Bühne has returned to port twice since his escape. Both times, the men sent to reclaim him returned the following morning unharmed but empty handed, missing their swords, their boots, and their dignity.
Der Rote Brüller - The Red Howler - does not go back to the cage.

Terrain board for Colosseum games. The curved walls aren't glued down so I can use the board for more standard small gam...
05/09/2026

Terrain board for Colosseum games. The curved walls aren't glued down so I can use the board for more standard small games.

"...in those days the capital of all the Spains was a place where a man had to fight for his life on a street corner lig...
05/09/2026

"...in those days the capital of all the Spains was a place where a man had to fight for his life on a street corner lighted by the gleam of two blades." - Arturo Pérez-Reverte, Captain Alatriste

I cannot even begin to express how excited I am for this Kickstarter. I started my theatrical fighting journey with a Three Musketeers show, so the proper gentlemen's duel and anything to do with it will always hold a special spot in my heart....add in John Blanche and Tuomas Pirinen and going all in on this was a no-brainer. The models look fantastic, can't wait for the game to hit!

(Photos from, respectively, Captain Alatriste, The Duellists, The Four Musketeers (Lester's 1974 film, which along with the Three Musketeers that it followed is for me the definitive adaptation), and of course Tuomas and John.

https://www.kickstarter.com/projects/1199311391/john-blanches-en-garde-vanguard/description

Getting some 54mm scale practice for En Guard by painting the old Eisenhorn sculpt for Inquisitor
04/28/2026

Getting some 54mm scale practice for En Guard by painting the old Eisenhorn sculpt for Inquisitor

04/14/2026
I am going to be all in on this game, 100%.  If you've known me game side for any length of time you know how much love ...
03/28/2026

I am going to be all in on this game, 100%. If you've known me game side for any length of time you know how much love I have for Mordheim, so the fact that this game is "getting the band back together" has me absolutely sold on it.

Mordheim and Trench Crusade co-creator Tuomas Pirinen sits down with TheGamer to discuss John Blanche’s En Garde.

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