Hamza Sarwar

Hamza Sarwar An Architect, Interior Designer and Video Game Asset Designer!

Scanline render (2019)
08/07/2024

Scanline render (2019)

Low Poly Game Asset made in Autocad (2018)
04/07/2024

Low Poly Game Asset made in Autocad (2018)

Autocad 3D (2017)
02/07/2024

Autocad 3D (2017)

23/06/2024
My Favorite model (When I was learning "Scanline" technique)
20/06/2024

My Favorite model (When I was learning "Scanline" technique)

Tensa Zangetsu “Heaven Chain Slaying Moon” Baked Model ready to import in Unreal Engine, Unity and Godot.
02/06/2024

Tensa Zangetsu “Heaven Chain Slaying Moon” Baked Model ready to import in Unreal Engine, Unity and Godot.

My most favorite Assignment!
27/05/2024

My most favorite Assignment!

Quaid-E-Azam (Abstract version)
25/05/2024

Quaid-E-Azam (Abstract version)

Modern House Interior (Bahria Orchard)
22/05/2024

Modern House Interior (Bahria Orchard)

Modern House Interior!
09/05/2024

Modern House Interior!

Urban Dystopia!When you get inspiration from 80's Blade Runnerand concept form Cybernetics + Punk genre musicyou'll get ...
05/05/2024

Urban Dystopia!
When you get inspiration from 80's Blade Runner
and concept form Cybernetics + Punk genre music
you'll get "Cyberpunk 2077"

03/05/2024

Address

Attock
25000

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