AR3Designs

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AR3Designs | ᜀᜍ3ᜇᜒᜐᜒᜈ᜕ᜌᜓ
ᜄᜏ ᜈᜒ ᜀᜍ᜕ᜆᜓᜍᜓ ᜍᜊᜒᜎᜓ 3
Architect-turned 3D artist crafting high-quality archviz and game assets with Blender, Unreal Engine, photogrammetry, and smart AI workflows.

13/08/2026

NEVER STOP LEARNING.

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I started my First Game (Baybayin Dama) to learn Game Dev. And here is one tip I've learned on the first month.Instead o...
13/08/2026

I started my First Game (Baybayin Dama) to learn Game Dev. And here is one tip I've learned on the first month.

Instead of using GetActorOfClass OR CastTo everytime I use a function from a different Blueprint to another Blueprint, you can use EventBeginPlay of that different Blueprint to place the casting inside a variable! You can then attach that variable as a target so you can use the function.

So far, I haven't encountered any errors with this setup.

Is there a better way to do this? What do you think?

11/08/2026

Out of ideas?
COFFEE! ☕

I've always loved playing turn-based games. One of them is YuGiOh. Now I'm using my play mat as my mouse pad.           ...
09/08/2026

I've always loved playing turn-based games. One of them is YuGiOh. Now I'm using my play mat as my mouse pad.

Another Baybayin Dama Update!I'm using Enums for the vaults!For now, a player's pieces will go to 5 different vaults (an...
09/08/2026

Another Baybayin Dama Update!

I'm using Enums for the vaults!

For now, a player's pieces will go to 5 different vaults (and in my game these are object array variables): OnBoard, InReserve, CapturedStandard, CapturedTarget, and the Graveyard.

OnBoard: the ACTIVE PIECES on the board
InReserve: at the start of the game each player has 6 extra pieces. There are 18 Baybayin Characters. 12 of those are on the board. 6 are reserves. These reserves will be used later on for the Special Moves.
CapturedStandard: these are NON-TARGET captured pieces
CapturedTarget: these are TARGET captured pieces (based on the drawn card/s)
Graveyard: after using SPECIAL MOVES, the "sacrificed" pieces will then go to this vault. All other vaults have points, but in this vault, each piece doesn't have a point (0 pt.).

I called my Enum as E_PieceZone. And here's a quick screenshot!

I'm excited to finish this game. But unfortunately, I can only alot 1 to 2 hours a day for this game. It's been 4 months already! I got delayed because of the complex Mini AI max capture math!

If you like this game, please support AR3Designs by simply LIKE & FOLLOW my pages!

Or direct support at my Ko-Fi page right here:
https://ko-fi.com/ar3designs

THANK YOU VERY MUCH!

Update for my BayBayin Dama Game:I'm now using Data Tables to input the 1st Batch of Cards to be Drawn at the Start of t...
08/08/2026

Update for my BayBayin Dama Game:
I'm now using Data Tables to input the 1st Batch of Cards to be Drawn at the Start of the Game.

These cards contain the Character Targets for each player. And these cards will dictate which player plays White or Black!

*Note: This is my first time using Data Table inside UE! Along with this, is the Structure and setting up my game for Multiplayer mode!

If you'd like to support this game, please LIKE &/or FOLLOW AR3Designs! Or you can support here:
https://ko-fi.com/ar3designs/goal?g=0 to achieve my 1st goal!

THANK YOU VERY MUCH!

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Davao City

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